

I encountered no bugs or glitches while playing, which many AAA games can’t even claim. The feature is really limitless, and especially fun to have your friend’s play your maps.Ĭredit must also be given to the fact that this is an early access game. The developers are also very active within the community, they even put out numerous contests for the map editor. This feature allows you to be creative, or create the most brutal level possible to test your skill. It adds hours of content and entertainment on top of an already great base game. One of the level editor’s main selling point is that they made it very user friendly. Launched CAP Gap survey benchmarking CSR performance against 17 key external standards completed in 10 countries to date. It isn’t just a thrown-in afterthought they really took the time to flesh it out. I think what is the absolute best thing that Prodeus has going for it though is a fantastic level editor system. For the most part, the game lives up to its lofty expectations. Nostalgia is a powerful thing, the success of the Kickstarter, and the overwhelmingly positive reception shows that. As it stands now, Prodeus is a great version of more of the same in the fps genre, but with a touch of nostalgia. Too many would say how great that would be, but to me, it shows how even the visual design does not have much originality. I’m confident if you took a bunch of screenshots and asked people to guess the game, almost everyone would say Doom. I admire when a game is trying to be a spiritual successor, but it has to build upon or add something to the existing formula to truly make it special.

The game lacks originality or any uniqueness that makes it stand out from its forebears. I always have to give credit where it’s due when you can tell the designers and developers really care about their project.ĭespite emulating the look and feel of a 90’s action shooter down to a tee, it almost does it too much. Any game that appeals to others outside of its target audience speaks to its quality. I may not be the target audience for this game, or someone who is a hardcore fan of the fps genre, but I can still appreciate what is being offered here. Personally, I am terrible at most fps games, but even I was able to enjoy the game with a good amount of challenge in easy mode (not very easy, I’m not that bad). There are also a wide variety of different difficulty options, which range from being a breezy walkthrough to viciously brutal. The levels themselves have a ton of care put into their design, and gives plenty of opportunities to find hidden secrets throughout each one. The over-the-top heavy metal music provides a good supplement when blasting your way through an army of demons. I understand the argument that it may be the aesthetic of the game, but much of its predecessors have a wider variety in colors.īesides the visuals, there are quite a few other departments that Proedus nails beautifully. The only complaint I can make is the color palette is very muddy and bland. They also include the option to have the enemy and monster models appear as sprites (like classic Doom ), or 3d models (like Quake ). This game feels like a love letter to the genre of games it’s emulating. The game even brags that it is physically possible to paint every level red with the blood of your enemies, that’s quite a lot of care and polish from the devs. The graphics are rendered in HD, there is modern lighting, and particle effects, and much more. All of the environments and sprites are made of pixels, but with modern touches that make it beautiful. It’s clear that much work was put into emulating the visual style of retro shoot-em-ups. The graphics of the game are designed to look like their pixelated 90’s counterparts, but with modern HD rendering, textures, and effects. The game focuses everything on emulating this retro fps style, but with just the right amount of modern integrated. In this area, Prodeus overwhelmingly exceeds.
#The workforce prodeus mods#
Instead of being able to know "this game is levels 1 to 10, my gameplay rules are compiled in" etc, it needs to offer some way of loading in new stuff and presenting it to the player, whether that's new level, or overriding something in the game already, or adding to it, or maybe handling multiple mods layering on top of each other.Prodeus’s main goal is to emulate the aesthetics and feel of iconic fps games from the 90’s such as Doom, Wolfenstein 3D, and Duke Nukem. The other part to the puzzle is that the game itself would need to be designed to work with third party content.

I think saying "It costs money to make an editor" is glossing over it a lot, as is often pointed out they need an editor anyway to make the game so surely they could just make it public?
